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Internet Message Format  |  1995-02-04  |  1KB

  1. Return-Path: <owner-lightwave-l>
  2. Received: by netcom16.netcom.com (8.6.9/Netcom)
  3.     id LAA21105; Thu, 12 Jan 1995 11:26:11 -0800
  4. Received: from gaspra.pd.com by netcom16.netcom.com (8.6.9/Netcom)
  5.     id LAA21083; Thu, 12 Jan 1995 11:26:05 -0800
  6. Received: by gaspra.pd.com (8.6.9/1.37)
  7.     id MAA00727; Thu, 12 Jan 1995 12:26:40 -0700
  8. Date: Thu, 12 Jan 1995 12:26:39 -0700 (MST)
  9. From: Ernie Wright <ernie@gaspra.pd.com>
  10. To: lightwave-l@netcom.com
  11. Subject: Re: LW rendering method
  12. In-Reply-To: <OA92-901-231p24_2ef25410@piraya.bad.se>
  13. Message-ID: <Pine.SUN.3.91.950112122337.663A-100000@gaspra.pd.com>
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  16. Sender: owner-lightwave-l@netcom.com
  17. Precedence: bulk
  18.  
  19.  
  20. > Anyone care to explain what rendering method LW uses? I'm pretty sure I read, 
  21. > a long time ago, that it is not using real raytracing?
  22.  
  23. The answer to this can get technical very quickly.  For most things, LW
  24. uses what might be called "polygon shading."  Raytracing is used for
  25. reflections, refractions and shadows.
  26.  
  27. - Ernie